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Text File  |  1998-04-20  |  2KB  |  63 lines

  1. FITini
  2.  
  3. //---------------------------------------------------------------------------
  4. //
  5. //                VEHICLE:      Field Refit Truck
  6. //                BASE ID:        500
  7. //
  8. //---------------------------------------------------------------------------
  9.  
  10. // This is a sample MechBase Data File.
  11. [ObjectClass]
  12. l ObjectTypeNum = 3
  13.  
  14. [Header]
  15. st FileType                            = "GroundVehicleType"
  16.  
  17. [General]
  18. ul ID                                = 500                // ID number for this mech type
  19. uc Alignment                        = 0                    // 0 = Inner Sphere, 1 = Clan
  20. st Name                                = "Refit Truck"        // vehicle type description
  21. uc Chassis                            = 0                    // Standard Chassis        
  22. f TonnageClass                        = 10.0                // 80 tons
  23. l RefitPoints                        = 100                // this is binary. Either it can refit, or not. If it can, it uses resource points...
  24.  
  25. [InternalStructure]
  26. //------------------------------------------------------------------------
  27. // In theory, the following should be dictated by the MaxTonnage, correct?
  28. uc Front                            = 17
  29. uc Left                                = 17
  30. uc Right                            = 17
  31. uc Rear                                = 17
  32. uc Turret                            = 17
  33.  
  34. [ObjectType]
  35. st Name                             = "Refit Truck"        // Text string giving a descriptive name  (only 8 chars long!!)
  36. l Type                                 = 43            // ID number for this mech type
  37. l Appearance                        = 0x050001B8
  38. l Duration                            = -1            // Lasts forever = -1
  39. l MaxDamage                            = 200            // Number of damage points before BOOM!
  40. l ExplosionObject                    = 41            // Object Class Number of explosion for Mech
  41. l DestroyedObject                    = 101            // Object Class Number of Destroyed shape for Mech
  42. f ExtentRadius                        = 11                // Extent Radius in Meters
  43. l IconNumber                        = 113
  44. [Control]
  45. ul Type                                = 2                //player = 1, ai = 2, net = 3
  46. ul DataType                            = 1                //mech control data = 1
  47.  
  48. [Dynamics]
  49. ul Type                                = 2                //Mech dynamics = 1
  50.  
  51. [VehicleDynamics]
  52. l maxTurretYawRate                    = 90
  53. l maxTurretYaw                        = 100
  54. l maxVehicleYawRate                    = 120
  55. f maxAccel                            = 18.0 
  56. f maxVelocity                        = 18.0 
  57.  
  58. [AudioVisual]
  59. st Anim =                            "animString"
  60. uc[3] MoveAnimSpeed =                0,2,1
  61.  
  62. FITEnd
  63.